Crypt Of Sokoban (2024)
A downloadable game for Windows and Linux
Crypt of Sokoban (2024) is an incomplete submission for 7DRL 2024.
I had a pretty minimalist design document, but my game engine simply wasn't up to the task. I was 5 days into the jam before I could start on the gameplay aspects of Crypt of Sokoban.
- Use the settings menu to adjust resolution.
- After moving to the game screen, click the "begin" button (the red box) to enable input. (it's a workaround)
- Press "M" to generate a new map.
- Boulders can be pushed, but not if they are against a wall or another boulder.
- There's one unique patch of ground that represents the button.
- The exit won't let the player enter the tile if it hasn't been unlocked by a boulder on the button.
McRogueFace is a C++/Python engine for simple games written in teachable code. You can view all the source code for McRogueFace / Crypt of Sokoban here:
https://github.com/jmccardle/McRogueFace
You can also modify the `game.py` and `cos_play.py` files in your local directory.
To use the engine interactively, hit the grave key (`) and a REPL will open up in the console.
Status | Released |
Platforms | Windows, Linux |
Author | John McCardle |
Genre | Puzzle |
Install instructions
Download the Windows or Linux compressed archive.
Windows: "mcrogueface.exe"
Linux: "./mcrogueface"
Comments
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Video of the game here:
Thank you! You make good observations about my interface and the sokoban puzzle solver (both the bugs and the simplistic complexity).
Do you mind if I drop you a line when I get around to revising this project?
Sure, let me know.
I really like the idea of this--I've never seen procedurally generated Sokoban, and that feels like something interesting to build. It'd be unfair to judge the game in this state, but there are two issues I found that you probably aren't aware of, so I'll still raise them:
Good luck on future progress with your engine!